Character Name:
Alternate Identities:
Player Name:
Characteristics
Val
Char
Points
Roll
STR
-
DEX
-
CON
-
INT
-
EGO
-
PRE
-
OCV
 
DCV
 
OMCV
 
DMCV
 
SPD
 
PD
 
ED
 
REC
 
END
 
BODY
Total Cost
STUN
Attacks & Maneuvers
Maneuver
Phase
OCV
DCV
Effects
Block
½
+0
+0
Block, Abort
Brace
0
+2
½
+2 OCV vs. R. Mod
Disarm
½
-2
+0
Disarm, STR v. STR
Dodge
½
+0
+3
Abort, vs. all attacks
Grab
½
-1
-1
Grab 2 limbs
Grab By
½ †
-3
-4
Move & Grab; +(v/10) to STR
Haymaker
½*
+0
-5
+4 DCs to attack
Move By
½ †
-2
-2
STR/2 + v/10; you take ⅓
Move Through
½ †
-v/10
-3
STR + v/6; you take ½ or full
Multiple Attack
1
var
½
Attack multiple times
Set
1
+1
+0
Ranged attacks only
Shove
½
-1
-1
Push 1m per 5 STR
Strike
½
+0
+0
STR or Weapon
Throw
½
+0
+0
Throw w/ STR dmg
Trip
½
-1
-2
Knock target prone
Current Status
 
Maximum
Current
END
BODY
STUN
Vital Information
HTH damage (STR/5)d6
Lift
STR END Cost
Phase
Base OCV
Base DCV
Combat Skill Levels
Presence Attack (PRE/5)d6
Defenses
Type
Amount/Effect
Normal PD
Resistant PD
Normal ED
Resistant ED
Mental Defense
Power Defense
Flash Defense
Senses
Perception Roll (9+INT/5)
Enhanced and Unusual Senses
Experience Points
Total Points
Total Experience Points
Experience Spent
Experience Unspent
Hit Location Chart
3d6 Roll
Location
Stun
X
N
Stun
Body
X
To
Hit
Defense/
Weight
3-5
Head
x5
x2
x2
-8
/
6
Hands
x5
x2
x2
-8
/
7-8
Arms
x5
x2
x2
-8
/
9
Shoulder
x5
x2
x2
-8
/
10-11
Chest
x5
x2
x2
-8
/
12
Stomach
x5
x2
x2
-8
/
13
Vitals
x5
x2
x2
-8
/
14
Thighs
x5
x2
x2
-8
/
15-16
Legs
x5
x2
x2
-8
/
17-18
Feet
x5
x2
x2
-8
/
 
 
 
Average Defense
DCV Modifier
Total Weight
Armor Notes
Combat Modifiers
Range (m)
0-8
9-16
17-32
33-64
65-125
126-250
OCV mod
-0
-2
-4
-6
-8
-10
Targetting Shot
OCV
Hit Location
Head Shot (Head to Shoulders)
-4
1d6+3
High Shot (Head to Vitals)
-2
2d6+1
Body Shot (Hands to Legs)
-1
2d6+4
Low Shot (Shoulder to Feet)
-2
2d6+7*
Leg Shot (Vitals to Feet)
-4
1d6+12
* Treat a 19 as the Feet Location
Movement
Type
Combat
Noncombat
Run (12m)
Swim (4m)
H. Leap (4m)
V. Leap (2m)
Movement SFX
Skills, Perks, & Talents
Cost
Name
Roll
Total Skills, Perks, & Talents Cost
Powers & Equipment
Cost
Name
Power/Equipment
END
Total Powers/Equipment Cost
Matching Complications
Cost
Complication
Total Complication Points